The notable aspect of gameplay in 2001’s Max Payne was the introduction and use of Bullet Time as Max battled through junkies and the mob. Its sequel arrived in 2003 with improved combat mechanics, technology, and narrative. It too ended in tragedy that led to Max’s continued downward spiral, resulting in the man we rejoin nine game years later in Rockstar Studios-developed Max Payne 3.
This Max is older, heavier, and so very tired. The tragedies he’s experienced have turned this former police hero into a man addicted to alcohol and painkillers. And his relocation from New Jersey to São Paulo to work as a bodyguard for a wealthy Brazilian family was forced rather than chosen. Max plans to make the best of his easy living, but circumstances disagree. Before long, our hero is in one bad situation after another. Now, we have even tighter control of Max and a proper cover system, which you’ll need to rely on to survive. Max is not a bullet sponge, though, so to avoidreloads you’re going to have to remember that enemies are aggressive and will flank you in cover. Thankfully, developers have provided options for your aiming reticle to simplify enemy takedowns.
Visuals, animations, and audio are top-notch. For example, Max Payne 3 no longer uses the noir comic
style of the previous games. Rather, highly stylized in-game engine cutscenes mask load times and
transition seamlessly into gameplay while telling the story. Max tells his own story, and this time around
the dialogue is of substantially higher caliber than in preceding games. The new multiplayer modes are
a first for the franchise (our favorite was the clan-style Gang Wars mode) and permit use of Bullet Time.
The game’s focus, adrenaline, story, quality, style, and action come together as something special in
Max Payne 3: The Masterpiece Of Blood and Bullets.
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